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Hia all, this is a new thing I am going trying to do weekly on Fridays where I interview one of the team members of IMG. If you have any questions that you would like to ask feel free to let me know in the discord server. So without further ado this weeks interview is with Ryan (aka "Ryagard") Breaking Wheels Lead Level Designer.


So, this week I have been very busy creating some new friends for our protagonist in Breaking Wheel to play with. I have added a whole new cast of enemies, overhauled old ones, and added special abilities and mechanics to add to diversification. 


One of my favorite action-platforming games of all time is the original and timeless classic Yoshi's Island. To this day I fondly remember the many strengths this game had. One of the more standout things about it is the insane amount of diversity. In roughly 50 Levels, the game does not once become repetitive. Certain mechanics, and even enemy types, occur only once in the entire game, meaning the developers went through the work of putting these in just so they could be used once and once only. Now, THAT adds to the versatility of a game!

I wanted this kind of variation to be in our game Breaking Wheel. That is why I set out last week to overhaul our existing NPCs, and add a variety of new ones. I wanted them all to feel unique, with their own behaviors and/or special abilities. So, some of them will now carry and utilize a weapon or two, cause earthquakes, stalk you until they explode in your face, attack you with combos, or spray you with paralyzing poisons! Others may be friendly or at least semi-friendly towards the player. 

Looking at the picture above, you may be able to deduce which enemy type does what, but if you want to be sure, well, you will have to see for yourself when you get your hands on your own digital copy of Breaking Wheel. When doing so, make sure to check out our IndieGogo campaign at https://www.indiegogo.com/projects/breaking-wheel/x/15100685#/ where you can get Bonus Content for the game at the exact same price!

Saturday, 17 September 2016 22:47

Polishing for the Demo - Ryan #IMG #GameDesign

Insane Mind Games is a group of very unique individuals from all across the globe. Our work-team speaks over five different languages and operates in multiple countries. We have different time zones, different cultures, different lifestyles but we all have one thing in common – a passion for video games.

Well what is your specific passion?I don't hear you ask. Besides from whiskey I enjoy Level and Quest design. This project may not warrant any quests, but it surely needs some levels so that is where I come in. Besides from designing and creating my own levels, I also ensure that a certain quality and aesthetic pleasantry comes with each and every level in Breaking Wheel. This week I was preparing for the Demo, which meant finishing of some of my levels and polishing others. In this blog I will talk about the polishing part! Here is the level before we get started: