Thanks to everyone who helped, we have been greenlit :) Now back tot he far more enjoyable task of making the game and doing stupid things, like so.. https://www.youtube.com/watch?v=9wa_xOoqOI0
"What have you been doing this week?" I don't hear you ask. I guess you could say I have been wheely bussy. Well I have been playing Dark Souls 2 with our Community Manager and Web dev Justin, since when was the flexile sentry outside the... oh you mean to do with Breaking Wheel, oh OK. Well here is the last level I made:
What makes a game fun?
While a answer may spring to mind relatively fast, consider it a moment longer. The answer tends to always be subjective, meaning it only applies realistically to you as a individual. Now there may be more people who find the same type of games as you fun, but it may be for different reasons. Some people, like me, gravitate toward story, others primarily puzzles, others exploration, and yet others, the freedom to do whatever even if the aforementioned things are lacking. Fun is a weird science, when factoring in replayability, to user control, to ease of use, accessibility, etc, it is a odd albatross to nail down, and then sometimes in development even after it's been had, some dumb idiot might just snipe it.
There have been many discussions on what is and what is not fun from us about the game, which is why you have so many options at least on normal mode for how you would like to play our game. It is also in part why the Bonus levels exist. Bonus levels offer a off the norm way to play our game, as you can see from the video with tower defense or dropping bombs on enemies, to flappy wheels or a pinball type level where you control the pinball. I believed these were a good idea because it lets us as creators break the normal bounds we imposed on ourselves for the main game, and just create, one of the goals of this project was for us to learn and to have fun, and it didn't seem a good idea to leave you as the customer out of that process. So enjoy our base game, but, even if you don't, I am sure someone will come up with a Bonus level that may surprise you, hell, they surprise us sometimes.
This is another reason we are dedicated to allow full mod support and are going to offer simple tutorials and even hands on help to people who want to mod the game and learn UE4 when we release. We believe people know what's best for their version of fun and if they want to change something, more power to them, if they want to change something and share it with the world, God bless you that's where most of us started and we will be there to help you. You know what's fun for you, why not have the freedom and the help to tweak things how you want, or even overhaul how you want. Modding with Unreal doesn't have to be hard or insane or involve dozens if not hundreds of workarounds for simple things, it can be accessible and easy to use for even the greenest of players.
We can't wait to see what you as the user can come up with on our platform.